Added new classes specifically for Lords so that they may not prematurely promote.Removed unnecessary class restrictions when randomizing recruitment with slot classes.Added logic to ensure healers always have at least one healing staff at the end of the randomization process.Added the ability to randomize weapons.Added the ability to enable/disable specific stats to be buffed for enemies and bosses.Added the ability to specify weights when adding random weapon effects.Added the ability to specify min/max range for the High Critical weapon trait.Added the option to add random drops to enemies.Added the option to enable 3x weapon might for effective weapons instead of 2x.Added the option for classes to be assigned evenly.AS thresholds adjustable with/without Pursuit.
Added an option to remove the Pursuit requirement in order to follow up.Added an option to use a 1 RN system instead of the usual 2 RN system.Beta Feature: Added the ability to randomly add Fog of War to maps that didn't have it.Added the option to transfer "personal growths" for a unit when they randomize their class.Promotional weapons being the Emblem weapons in FE7 and the Monster effective weapons in FE8. Added the option to not give out promotional weapons (to all units) or poison weapons (to playable units).Added the ability to tune the gender assignment/restrictions when randomizing classes.Added the option to exempt steel and basic thrown weapons from adding random weapon effects.Added the option for lords to get a Prf weapon that matches their class when randomizing classes or recruitment.Added the ability to set min/max ranges for growths on all growth randomization modes.